Dou Di Zhu

Dou Di Zhu is a card game that is mostly played by three players but can also accommodate four players. In every hand one player will play as the ‘landlord’. The remaining players form a team to play against the landlord.

The landlord will win if he can use all his cards in valid combinations before his opponents.

The team wins if just one of the players uses all his cards before the landlord.

Three Player Dou Di Zhu

The Cards

This game requires a pack of 54 cards (including the two jokers). The card ranking is:

In the game of Dou Di Zhu suits are irrelevant.

Each player is given 17 cards and the remaining three cards are left face down until the auction is complete.

The Auction

The player to be the landlord is decided during the auction. The first player to have been dealt to will be the first to bid. The bidders have a choice as to whether they bid or pass. If all players pass there has to be a new deal. There are three levels of bid, 1, 2 and 3 and bidding continues until either the bidding reaches 3 or two players pass after a bid. The highest bidder becomes the landlord. The landlord will then pick up the last three cards so that he now has 20 cards.

How to Play Dou Di Zhu

The first to play is the landlord. The landlord can use a single card or play any of the recognised combinations. Play then moves anti clockwise where each player will have to beat the previous combination with the same number and type of cards or pass if they are unable to do that.

This has two exceptions:

  1. A rocket is able to beat any other combination
  2. A bomb will beat all combinations except a rocket or a higher bomb

The game continues until two players in a row have to pass. When this occurs the cards that have been played are turned over to be face down and moved aside. Play starts again with the player who made the last combination.

Dou Di Zhu Combinations

There are thirteen different combinations in the game of Dou Di Zhu:

  1. Single Card (card ranking above)
  2. Pair – two same ranked cards
  3. Triplet – three same ranked cards
  4. Triplet with attached card – Triplet with a single card, ranking based on the triplet not the attached card
  5. Triplet with attached pair – Triplet and a pair, again ranking is based on the triplet
  6. Sequence – five consecutive cards from 3 up to Ace
  7. Sequence of Pairs – three or more consecutive pairs from 3s to Aces
  8. Sequence of Triplets – two or more consecutive triplets from 3s to Aces
  9. Sequence of Triplets with attached cards – triplets with two more cards. Jokers and Twos can be used as added cards
  10. Sequence of Triplets with attached pairs – Note only the triplets have to be consecutive
  11. Bomb – Four of a kind
  12. Pair of Jokers – The highest ranked hand
  13. Quadplex Set – Either a four of a kind with two single cards attached or four of a kind with two pairs attached. This hand can only beat a lower quadplex set.

The Scores

If the landlord gets rid of all his cards first he wins and the rest of the players pay him the amount he originally bid, either one, two or three units. This is if no bomb or rocket was used. If one of the other players gets rid of all his cards then landlord has to pay each of the other players his bid. If anyone uses a bomb or a rocket the amount that has to be paid doubles each time one is played.

Four Player Dou Di Zhu

This variation of the game uses two decks. 25 cards go to each player and eight remain in the middle for the landlord. The landlord faces three opponents in this game.

There are some differences with the combinations in a four player game.

  1. No hand with one attached card is permitted
  2. No quadplex sets
  3. Bombs can use more than four cards. More cards beats a better ranked bomb with less cards
  4. Rockets need all of the jokers
  5. Red and black jokers can’t be paired

The ‘pot’ is not doubled if a bomb is played consisting of five or less cards

Game Examples

Once the Landlord has been decided at auction it is he who gets us underway. A low ranking combination will most likely to be used at the start of the game so a single card (5) or a low pair (6-6) might be played.

The next player will have to better that so if responding to a single card may just go with another single (Jack) or if having to better the pair might go with 9-9, depending on what cards he is dealt.

The third player has to again better the previous hand and may have to move up to a triplet to do so, 6-6-6 would be a sensible move or something similar.

The play moves back to the Landlord and he may have lots of low ranking combinations but only one high ranking combination, which he would be forced to play at this instant, so that would be a sequence of triplets (333-555).

When the hands get this high it is not uncommon for the remaining two players to have to pass. If that is the case the played cards are moved to the side and the hand combinations go back to the beginning. The Landlord plays as he was last to make a combination and he will start low again, probably with a single card again as he has many low ranking combinations and doesn’t want to have to pass too soon.

In a game where there is one rocket or bomb played and the winning bid in the auction was just one, a winning Landlord will receive twice the original stake from each player (1x2) as a result of that bomb or rocket having doubled the pot. A losing Landlord will pay each player twice the original stake.